using RimWorld;

namespace Verse;

public class Gene_Bloodfeeder : Gene
{
	public override void PostAdd()
	{
		base.PostAdd();
		if (pawn.IsPrisonerOfColony && pawn.guest?.interactionMode != null && pawn.guest.interactionMode.hideIfNoBloodfeeders)
		{
			pawn.guest.interactionMode = PrisonerInteractionModeDefOf.NoInteraction;
		}
	}
}
